Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
65 lines
2.2 KiB
Plaintext
65 lines
2.2 KiB
Plaintext
/*
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----------------
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Aura of Triumph
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tob_dvsp_triumph.nss
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----------------
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19/09/07 by Stratovarius
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*/ /** @file
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Aura of Triumph
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Devoted Spirit (Stance)
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Level: Crusader 6
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Prerequisite: Two Devoted Spirit maneuvers
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Initiation Action: 1 Swift Action
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Range: Personal
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Target: One ally
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Duration: Stance
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You channel the power of good through your body and soul, infusing the area around
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you with a soft, golden radiance. With each blow you strike against evil, you feel
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invigorated and driven onwards.
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While you are in this stance you and the targeted ally both heal 4 points of damage
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with each successful melee attack either of you makes against an evil target.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if (oTarget == oInitiator)
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{
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FloatingTextStringOnCreature("You cannot target yourself with Aura of Triumph", oInitiator, FALSE);
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return;
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}
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if(move.bCanManeuver)
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{
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object oItem = IPGetTargetedOrEquippedMeleeWeapon();
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// Add the OnHit
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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effect eDur = ExtraordinaryEffect(EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDur, oTarget);
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oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDur, oInitiator);
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SetLocalObject(oInitiator, "DSTriumph", oTarget);
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SetLocalObject(oTarget, "DSTriumph", oInitiator);
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}
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} |