Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
58 lines
1.4 KiB
Plaintext
58 lines
1.4 KiB
Plaintext
/*
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----------------
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Disarming Strike
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tob_irnh_dsrmstk
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----------------
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06/06/07 by Stratovarius
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*/ /** @file
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Disarming Strike
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Iron Heart (Strike)
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Level: Warblade 2
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creatures
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You chop at your foe's hand, causing a grievous injury
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and forcing him to drop his weapon.
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You make a single melee attack. If it is successful, you attempt
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to disarm the target. This will not work against creatures that cannot be disarmed.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0,"Disarming Strike Hit", "Disarming Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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DoDisarm(oInitiator, oTarget, 0, FALSE, FALSE);
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |