Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
59 lines
1.6 KiB
Plaintext
59 lines
1.6 KiB
Plaintext
/*
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Wall of Blades
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tob_irnh_wllblds.nss
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06/06/07 by Stratovarius
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*/ /** @file
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Wall of Blades
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Iron Heart (Counter)
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Level: Warblade 2
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Initiation Action: 1 Swift Action
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Range: Personal.
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Target: You.
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Duration: 1 Round
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Your weapon sways back and forth in your hand, ready to block incoming blows.
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With the speed of a thunderbolt, you clash your weapon against your foe's
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blade as he attempts to attack.
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You make an attack roll against yourself. If it is higher than your armour class, the result
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of the roll becomes your armour class until the end of the round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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int nAC = GetDefenderAC(oInitiator, oTarget);
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int nAttack = GetAttackRoll(oTarget, oInitiator, GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator));
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// Add bonus if greater
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if (nAttack > nAC)
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{
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int nBonus = nAttack - nAC;
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effect eAC = EffectLinkEffects(EffectACIncrease(nBonus), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eAC), oTarget, 6.0);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), oTarget);
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}
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}
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} |