Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
48 lines
1.7 KiB
Plaintext
48 lines
1.7 KiB
Plaintext
/*
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28/5/21 by Stratovarius
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Reth Dekala Vilefire Blast
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A reth dekala can attack foes at range by
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lashing out with bolts of the corrupt flames that
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compose its body. This is a ranged touch attack with a
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range of 60 feet that deals 1d8 points of damage. Half
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the damage dealt is acid damage and half is fire damage.
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Living creatures struck by a vilefire blast must succeed
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on a Fortitude save (DC 15) or become sickened for 1
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round. The save DC is Constitution-based.
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*/
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#include "prc_inc_sp_tch"
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void main()
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{
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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//Exclude the caster from the damage effects
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if (oTarget != oInitiator)
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oInitiator))
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{
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int nAttack = PRCDoRangedTouchAttack(oTarget);
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if (nAttack > 0)
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{
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int nDamage = d8();
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ApplyTouchAttackDamage(oInitiator, oTarget, nAttack, nDamage/2, DAMAGE_TYPE_FIRE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oTarget);
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// The +1 makes acid round up instead of round down, so you don't miss out on odd numbers
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ApplyTouchAttackDamage(oInitiator, oTarget, nAttack, (nDamage+1)/2, DAMAGE_TYPE_ACID);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ACID_L), oTarget);
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int nDC = 10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_CONSTITUTION, oInitiator);
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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// Half fire, half acid
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectSickened()), oTarget, 6.0);
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}
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}
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}
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}
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} |