Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
/*
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----------------
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Stone Dragon's Fury
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tob_stdr_stndrgf
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----------------
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18/08/07 by Stratovarius
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*/ /** @file
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Stone Dragon's Fury
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Stone Dragon's (Strike)
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Level: Crusader 3, Swordsage 3, Warblade 3
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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With a mighty war cry, you slam your weapon into a slight crack or other fault in an object.
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The object shudders for a moment before it collapses into broken shards.
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You deal an extra 4d6 damage to objects or constructs with this strike.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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int nDam;
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if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_CONSTRUCT || GetObjectType(oTarget) == OBJECT_TYPE_DOOR || GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE)
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nDam = d6(4);
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, nDam, GetWeaponDamageType(oWeap), "Stone Dragon's Fury Hit", "Stone Dragon's Fury Miss"));
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}
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} |