Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
61 lines
1.8 KiB
Plaintext
61 lines
1.8 KiB
Plaintext
/*
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----------------
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Stone Vise
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tob_stdr_stnvise.nss
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----------------
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08/06/07 by Stratovarius
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*/ /** @file
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Stone Vise
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Stone Dragon (Strike)
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Level: Crusader 2, Swordsage 2, Warblade 2
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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Saving Throw: Fort partial.
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You make a crushing blow that staggers your opponent, leaving it unable to move.
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Make a single melee attack. If you succesfully hit the creature, he takes an additional 1d6 damage. If he fails a
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Reflex save against 12 + your Strength modifier, he cannot move for one round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(1), GetWeaponDamageType(oWeap), "Stone Vise Hit", "Stone Vise Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack") && PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 12 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator),SAVING_THROW_TYPE_NONE))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectCutsceneParalyze()), oTarget, 6.0);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIMENSIONLOCK), oTarget);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |