Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
55 lines
1.9 KiB
Plaintext
55 lines
1.9 KiB
Plaintext
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// Strength of Stone
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// tob_stdr_strston.nss
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// Tenjac 9/12/07
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//////////////////////////////////////////////////
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/** @file Strength of Stone
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Stone Dragon (Stance)
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Level: Crusader 8, swordsage 8, warblade 8
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Prerequisite: Three Stone Dragon maneuvers
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Initiation Action: 1 swift action
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Range: Personal
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Target: You
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Duration: Stance
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You enter an impenetrable defensive stance, making it almost impossible for an attack to
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strike you in a vulnerable area.
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While you are in this stance, you focus your efforts on preventing any devastating attacks from
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penetrating your defenses. You are immune to critical hits while you are in this stance.
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This stance immediately ends if you move more than 5 feet for any reason, such as from a
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bull rush attack, a telekinesis spell, and so forth.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eLink =EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT);
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if (GetHasDefensiveStance(oInitiator, DISCIPLINE_STONE_DRAGON))
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eLink = EffectLinkEffects(EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT),eLink);
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eLink = ExtraordinaryEffect(eLink);
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InitiatorMovementCheck(oInitiator, move.nMoveId, 5.0);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator);
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}
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} |