PRC8/nwn/trunk/newspellbook/tob_stsn_stpwnd.nss
Jaysyn904 5914ed2ab5 Updated Release Archive
Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
2023-08-22 10:00:21 -04:00

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/*
----------------
Step of the Wind
tob_stsn_stpwnd.nss
----------------
31/03/07 by Stratovarius
*/ /** @file
Step of the Wind
Setting Sun (Stance)
Level: Swordsage 1
Initiation Action: 1 Swift Action
Range: Personal.
Target: You.
Duration: Stance.
You walk across rubble and other broken terrain with deceptive ease, allowing you to take
advantage of your opponents as they struggle to move at full speed.
You become immune to movement speed decreases and being slowed, and gain a +2 bonus
to attack and a +4 bonus on Bull Rush attempts, both to attack and to defend.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
effect eLink = EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE);
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
eLink = EffectLinkEffects(eLink, EffectAttackIncrease(2));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT));
if (GetHasDefensiveStance(oInitiator, DISCIPLINE_SETTING_SUN))
eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
eLink = ExtraordinaryEffect(eLink);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}