Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
57 lines
1.8 KiB
Plaintext
57 lines
1.8 KiB
Plaintext
/*
|
|
----------------
|
|
Step of the Wind
|
|
|
|
tob_stsn_stpwnd.nss
|
|
----------------
|
|
|
|
31/03/07 by Stratovarius
|
|
*/ /** @file
|
|
|
|
Step of the Wind
|
|
|
|
Setting Sun (Stance)
|
|
Level: Swordsage 1
|
|
Initiation Action: 1 Swift Action
|
|
Range: Personal.
|
|
Target: You.
|
|
Duration: Stance.
|
|
|
|
You walk across rubble and other broken terrain with deceptive ease, allowing you to take
|
|
advantage of your opponents as they struggle to move at full speed.
|
|
|
|
You become immune to movement speed decreases and being slowed, and gain a +2 bonus
|
|
to attack and a +4 bonus on Bull Rush attempts, both to attack and to defend.
|
|
*/
|
|
|
|
#include "tob_inc_move"
|
|
#include "tob_movehook"
|
|
//#include "prc_alterations"
|
|
|
|
void main()
|
|
{
|
|
if (!PreManeuverCastCode())
|
|
{
|
|
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
}
|
|
|
|
// End of Spell Cast Hook
|
|
|
|
object oInitiator = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
|
|
|
if(move.bCanManeuver)
|
|
{
|
|
effect eLink = EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE);
|
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
|
|
eLink = EffectLinkEffects(eLink, EffectAttackIncrease(2));
|
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT));
|
|
if (GetHasDefensiveStance(oInitiator, DISCIPLINE_SETTING_SUN))
|
|
eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
|
|
eLink = ExtraordinaryEffect(eLink);
|
|
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
|
|
}
|
|
} |