Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
62 lines
1.7 KiB
Plaintext
62 lines
1.7 KiB
Plaintext
/*
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----------------
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Clever Positioning
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tob_stsn_vlcpstn.nss
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----------------
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08/06/07 by Stratovarius
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*/ /** @file
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Clever Positioning
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Setting Sun (Strike)
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Level: Swordsage 2
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creatures
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Saving Throw: Reflex partial.
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With a swift flurry of motion, you knock your foe off balance,
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slip into his space, and force him into the spot you just occupied.
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Make a single melee attack. If you succesfully hit the creature, and he fails a
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Reflex save against 12 + your Dexterity modifier, you swap positions with your target.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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#include "spinc_trans"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Clever Positioning Hit", "Clever Positioning Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack") && PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, 12 + GetAbilityModifier(ABILITY_DEXTERITY, oInitiator),SAVING_THROW_TYPE_NONE))
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{
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DoTransposition(TRUE, FALSE);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_WIND), oTarget);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |