Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
68 lines
2.2 KiB
Plaintext
68 lines
2.2 KiB
Plaintext
/*
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----------------
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Cadence of the Lucky Fool
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Acolyte of the Ego level 2+
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true_ego_fort
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----------------
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25/8/18 by Stratovarius
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*/ /** @file
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Type of Feat: Class
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Prerequisite: Acolye of the Ego 2+
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Specifics: You gain a luck bonus on saving throws equal to the number of morphic cadences you know. This benefit lasts for 1 round per class level.
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Use: Selected.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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// Cadences always use personal truenames, even when targeting another creature
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struct utterance utter = EvaluateUtterance(oTrueSpeaker,
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oTrueSpeaker,
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METAUTTERANCE_NONE/* Use METAUTTERANCE_NONE if it has no Metautterance usable*/,
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LEXICON_EVOLVING_MIND /* Uses the same DC formula*/);
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if(utter.bCanUtter)
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{
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int nClass = GetLevelByClass(CLASS_TYPE_ACOLYTE_EGO, oTrueSpeaker);
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.fDur = RoundsToSeconds(nClass);
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int nHeal = GetCadenceCount(oTrueSpeaker);
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effect eDR = EffectSavingThrowIncrease(SAVING_THROW_ALL, nHeal, SAVING_THROW_TYPE_ALL);
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effect eMind = EffectVisualEffect(VFX_IMP_MAGIC_PROTECTION);
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//Link the effects
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utter.eLink = EffectLinkEffects(eDR, eMind);
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTrueSpeaker, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Mark for the Law of Sequence. This only happens if the cadence succeeds, which is why its down here.
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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