Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
102 lines
3.5 KiB
Plaintext
102 lines
3.5 KiB
Plaintext
/*
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----------------
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Caster Lens
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true_utr_castlns
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----------------
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3/8/06 by Stratovarius
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*/ /** @file
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Caster Lens
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Level: Evolving Mind 4
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Range: 60 feet
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Target: One Creature
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Duration: 3 Rounds
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Spell Resistance: Yes
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Save: None
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Metautterances: Extend
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Normal: Your utterance creates an intangible lens that improves your target's potency and aptitude with magic.
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Your ally gains +2 Caster Level.
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Reverse: The reverse of this utterance impedes the flow of magical energy through your enemy, inhibiting its ability to cast spells.
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Your foe takes a -2 to Caster Level.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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utter.fDur = RoundsToSeconds(3);
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int nSRCheck;
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if(utter.bExtend) utter.fDur *= 2;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_CASTER_LENS)
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{
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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SetLocalInt(oTarget, "TrueCasterLens", 2);
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utter.eLink = EffectVisualEffect(VFX_DUR_ENTROPIC_SHIELD);
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// Impact VFX
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utter.eLink2 = EffectVisualEffect(VFX_IMP_HEAD_MIND);
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}
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// The REVERSE effect of the Utterance goes here
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else // UTTER_CASTER_LENS_R
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{
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// If the Spell Penetration fails, don't apply any effects
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nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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SetLocalInt(oTarget, "TrueCasterLens", -2);
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utter.eLink = EffectVisualEffect(VFX_DUR_SHADOWS_ANTILIGHT);
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// Impact VFX
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utter.eLink2 = EffectVisualEffect(VFX_IMP_HEAD_ODD);
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}
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}
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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// Clean Up
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DelayCommand(utter.fDur, DeleteLocalInt(oTarget, "TrueCasterLens"));
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR stops it
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if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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