Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
94 lines
3.3 KiB
Plaintext
94 lines
3.3 KiB
Plaintext
/*
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----------------
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Confounding Resistance
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true_utr_confres
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----------------
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3/8/06 by Stratovarius
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*/ /** @file
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Confounding Resistance
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Level: Evolving Mind 4
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Range: 60 feet
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Target: One Creature
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Duration: 5 Rounds
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Spell Resistance: Yes
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Save: None
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Metautterances: Extend
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Normal: Your target becomes more mobile, able to entirely avoid effects that might otherwise have some dire consequence.
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Your target gains Evasion.
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Reverse: Your utterance strips your target of its ability to evade harm.
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Your target loses Evasion.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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utter.fDur = RoundsToSeconds(5);
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if(utter.bExtend) utter.fDur *= 2;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_CONFOUNDING_RESISTANCE)
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{
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utter.ipIProp1 = PRCItemPropertyBonusFeat(IP_CONST_FEAT_EVASION);
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object oSkin = GetPCSkin(oTrueSpeaker);
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IPSafeAddItemProperty(oSkin, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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// Visuals
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utter.eLink = EffectVisualEffect(VFX_DUR_BLUESHIELDPROTECT);
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utter.eLink2 = EffectVisualEffect(VFX_IMP_HOLY_AID);
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}
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// The REVERSE effect of the Utterance goes here
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else /* Effects of UTTER_CONFOUNDING_RESISTANCE_R */
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{
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SetLocalInt(oTarget, "TrueConfoundingResistance", TRUE);
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DelayCommand(utter.fDur, DeleteLocalInt(oTarget, "TrueConfoundingResistance"));
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// Visuals
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utter.eLink = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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utter.eLink2 = EffectVisualEffect(VFX_IMP_BLINDDEAD_DN_GREEN);
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}
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// If either of these ApplyEffect isn't needed, delete it.
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Impact Effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR or Saves stop it
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// Make sure to delete one if not needed
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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} |