Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
93 lines
3.2 KiB
Plaintext
93 lines
3.2 KiB
Plaintext
/*
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----------------
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Defensive Edge
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true_utr_defedge
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----------------
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19/7/06 by Stratovarius
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*/ /** @file
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Defensive Edge
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Level: Evolving Mind 1
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Range: 60 feet
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Target: One Creature
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Duration: 5 Rounds
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Spell Resistance: Yes
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Save: None
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Metautterances: Extend
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Normal: You grant a greater awareness of foes in the area, increasing an ally's ability to protect herself.
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Your ally gains +1 Armour Class.
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Reverse: Your dire whispers seep into your foe's mind, disrupting its ability to defend itself.
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Your foe takes a -1 to Armour Class.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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utter.fDur = RoundsToSeconds(5);
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int nSRCheck;
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if(utter.bExtend) utter.fDur *= 2;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_DEFENSIVE_EDGE)
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{
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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utter.eLink = EffectLinkEffects(EffectACIncrease(1, AC_DODGE_BONUS), EffectVisualEffect(VFX_DUR_PROT_BARKSKIN));
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}
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// The REVERSE effect of the Utterance goes here
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else
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{
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// If the Spell Penetration fails, don't apply any effects
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// Its done this way so the law of sequence is applied properly
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nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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utter.eLink = EffectLinkEffects(EffectACDecrease(1), EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR));
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}
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}
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR stops it
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if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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