Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
119 lines
4.0 KiB
Plaintext
119 lines
4.0 KiB
Plaintext
/*
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----------------
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Master the Four Winds
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true_utr_mstwnds
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----------------
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2/9/06 by Stratovarius
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*/ /** @file
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Master the Four Winds
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Level: Perfected Map 3
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Range: 100 feet
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Area: 20' Radius
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Duration: Instantaneous
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Spell Resistance: No
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Save: None
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Metautterances: None
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The air reacts to your utterance, obeying your every command.
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The area is affected as if by the Gust of Wind spell.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_NONE, LEXICON_PERFECTED_MAP);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.fDur = RoundsToSeconds(10);
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if(utter.bExtend) utter.fDur *= 2;
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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float fDelay;
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effect eExplode = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_WIND);
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//Get the spell target location as opposed to the spell target.
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location lTarget = PRCGetSpellTargetLocation();
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//Apply the fireball explosion at the location captured above.
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_AREA_OF_EFFECT);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while (GetIsObjectValid(oTarget))
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{
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if (GetObjectType(oTarget) == OBJECT_TYPE_AREA_OF_EFFECT)
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{
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DestroyObject(oTarget);
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}
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else
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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{
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId()));
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//Get the distance between the explosion and the target to calculate delay
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fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
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// * unlocked doors will reverse their open state
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if (GetObjectType(oTarget) == OBJECT_TYPE_DOOR)
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{
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if (GetLocked(oTarget) == FALSE)
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{
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if (GetIsOpen(oTarget) == FALSE)
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{
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AssignCommand(oTarget, ActionOpenDoor(oTarget));
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}
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else
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AssignCommand(oTarget, ActionCloseDoor(oTarget));
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}
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}
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if(!PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen))
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{
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effect eKnockdown = EffectKnockdown();
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eKnockdown, oTarget, RoundsToSeconds(3), TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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}
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE |OBJECT_TYPE_AREA_OF_EFFECT);
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}
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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