Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
134 lines
5.2 KiB
Plaintext
134 lines
5.2 KiB
Plaintext
/*
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----------------
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Preternatural Clarity
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true_utr_preclar
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----------------
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4/8/06 by Stratovarius
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*/ /** @file
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Preternatural Clarity
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Level: Evolving Mind 5
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Range: 60 feet
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Target: One Creature
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Duration: 1 Round (Normal) or 5 Rounds (Reverse)
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Spell Resistance: Yes
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Save: None (Normal) or Will Negates (Reverse)
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Metautterances: Extend
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Normal: You speak and sharpen you ally's mind with an awareness of all that is and all that might be.
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Your grant your ally a +5 Attack Bonus, or a +5 Skill boost, or a +5 Saving throw boost.
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Reverse: At your command, the universe temporarily becomes incomprehensible to your target.
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Your foe becomes confused.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.nSaveType = SAVING_THROW_TYPE_NONE;
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utter.nSaveThrow = SAVING_THROW_WILL;
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
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int nSRCheck;
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int nSaveCheck;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_PRETERNATURAL_CLARITY_ATTACK)
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{
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utter.fDur = RoundsToSeconds(1);
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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utter.eLink = EffectLinkEffects(EffectAttackIncrease(5), EffectVisualEffect(VFX_DUR_CROWN_OF_GLORY));
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// Impact VFX
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utter.eLink2 = EffectVisualEffect(VFX_IMP_HEAD_ODD);
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}
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// The NORMAL effect of the Utterance goes here
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else if (utter.nSpellId == UTTER_PRETERNATURAL_CLARITY_SKILL)
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{
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utter.fDur = RoundsToSeconds(1);
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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utter.eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_ALL_SKILLS, 5), EffectVisualEffect(VFX_DUR_CROWN_OF_GLORY));
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// Impact VFX
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utter.eLink2 = EffectVisualEffect(VFX_IMP_HEAD_ODD);
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}
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// The NORMAL effect of the Utterance goes here
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else if (utter.nSpellId == UTTER_PRETERNATURAL_CLARITY_SAVE)
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{
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utter.fDur = RoundsToSeconds(1);
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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utter.eLink = EffectLinkEffects(EffectSavingThrowIncrease(SAVING_THROW_ALL, 5), EffectVisualEffect(VFX_DUR_CROWN_OF_GLORY));
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// Impact VFX
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utter.eLink2 = EffectVisualEffect(VFX_IMP_HEAD_ODD);
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}
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// The REVERSE effect of the Utterance goes here
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else // UTTER_PRETERNATURAL_CLARITY_R
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{
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utter.fDur = RoundsToSeconds(5);
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// If the Spell Penetration fails, don't apply any effects
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// Its done this way so the law of sequence is applied properly
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nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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// Saving throw
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nSaveCheck = PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, OBJECT_SELF);
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if(!nSaveCheck)
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{
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// Confusion
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utter.eLink = EffectLinkEffects(PRCEffectConfused(), EffectVisualEffect(VFX_DUR_CHAOS_CLOAK));
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utter.eLink2 = EffectVisualEffect(VFX_IMP_FEAR_S);
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}
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}
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}
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if(utter.bExtend) utter.fDur *= 2;
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR stops it
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if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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