Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
113 lines
4.3 KiB
Plaintext
113 lines
4.3 KiB
Plaintext
/*
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----------------
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Silent Caster
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true_utr_sicastr
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----------------
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1/8/06 by Stratovarius
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*/ /** @file
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Silent Caster
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Level: Evolving Mind 2
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Range: 60 feet
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Target: One Creature
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Duration: 1 Round
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Spell Resistance: Yes
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Save: None (Normal) or Will Negates (Reverse)
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Metautterances: Extend
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Normal: Your ally can cast spells without making a sound.
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Your ally gains Automatic Silent Spell 1-3.
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Reverse: An enemy creature is unable to speak or make a peep, its vocal cords completely stilled
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Your target is silenced.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.nSaveType = SAVING_THROW_TYPE_NONE;
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utter.nSaveThrow = SAVING_THROW_WILL;
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
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utter.fDur = RoundsToSeconds(1);
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if(utter.bExtend) utter.fDur *= 2;
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int nSRCheck;
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int nSaveCheck;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_SILENT_CASTER)
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{
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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utter.ipIProp1 = PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_SILENT_I);
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utter.ipIProp2 = PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_SILENT_II);
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utter.ipIProp3 = PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_SILENT_III);
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object oSkin = GetPCSkin(oTrueSpeaker);
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IPSafeAddItemProperty(oSkin, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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IPSafeAddItemProperty(oSkin, utter.ipIProp2, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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IPSafeAddItemProperty(oSkin, utter.ipIProp3, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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// Visuals
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utter.eLink = EffectVisualEffect(VFX_DUR_AURA_SILENCE);
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utter.eLink2 = EffectVisualEffect(VFX_IMP_SILENCE);
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// Make sure Law of Sequence is activated
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}
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// The REVERSE effect of the Utterance goes here
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else /* Effects of UTTER_SILENT_CASTER_R would be here */
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{
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// If the Spell Penetration fails, don't apply any effects
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nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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// Saving throw
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nSaveCheck = PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, OBJECT_SELF);
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if(!nSaveCheck)
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{
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// Concealment
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utter.eLink = EffectLinkEffects(EffectSilence(), EffectVisualEffect(VFX_DUR_AURA_SILENCE));
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utter.eLink2 = EffectVisualEffect(VFX_IMP_SILENCE);
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}
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}
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}
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// If either of these ApplyEffect isn't needed, delete it.
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR or Saves stop it
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// Make sure to delete one if not needed
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if (!nSRCheck && !nSaveCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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} |