Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
97 lines
3.3 KiB
Plaintext
97 lines
3.3 KiB
Plaintext
/*
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----------------
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Suppress Weapon
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true_utr_supweap
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----------------
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12/8/06 by Stratovarius
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*/ /** @file
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Suppress Weapon
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Level: Crafted Tool 3
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Range: 30 feet
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Target: One Weapon with an Energy Special
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Duration: 5 Round
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Spell Resistance: Yes
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Metautterances: Extend
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You can suppress the energy properties of a single weapon.
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The targeted weapon loses any energy damage property.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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oTarget = CraftedToolTarget(oTrueSpeaker, oTarget);
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_CRAFTED_TOOL);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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utter.fDur = RoundsToSeconds(1);
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if(utter.bExtend) utter.fDur *= 2;
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int nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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itemproperty ip = GetFirstItemProperty(oTarget);
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while(GetIsItemPropertyValid(ip))
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{
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int ipType = GetItemPropertyType(ip);
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// Find a damage bonus
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if (ipType == ITEM_PROPERTY_DAMAGE_BONUS)
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{
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// Dice
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int iTemp = GetItemPropertyCostTableValue(ip);
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// Damage Type
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int iDamageType = GetItemPropertySubType(ip);
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if (iDamageType == IP_CONST_DAMAGETYPE_ACID || iDamageType == IP_CONST_DAMAGETYPE_COLD ||
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iDamageType == IP_CONST_DAMAGETYPE_FIRE || iDamageType == IP_CONST_DAMAGETYPE_ELECTRICAL ||
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iDamageType == IP_CONST_DAMAGETYPE_SONIC || iDamageType == IP_CONST_DAMAGETYPE_DIVINE ||
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iDamageType == IP_CONST_DAMAGETYPE_NEGATIVE || iDamageType == IP_CONST_DAMAGETYPE_POSITIVE ||
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iDamageType == IP_CONST_DAMAGETYPE_MAGICAL)
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{
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RemoveSpecificProperty(oTarget,ITEM_PROPERTY_DAMAGE_BONUS,iDamageType,iTemp,1);
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// eLink2 is used for Impact Effects (Vis)
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utter.eLink2 = EffectVisualEffect(VFX_IMP_DISENTIGRATION_SMP);
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// Once you've removed the iprop, readd it later
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DelayCommand(utter.fDur, AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageBonus(iDamageType, iTemp), oTarget));
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}
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}
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}
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}
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, GetItemPossessor(oTarget));
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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