Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
77 lines
2.4 KiB
Plaintext
77 lines
2.4 KiB
Plaintext
/*
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----------------
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Transmute Weapon
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true_utr_tranwep
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----------------
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12/8/06 by Stratovarius
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*/ /** @file
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Transmute Weapon
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Level: Crafted Tool 4
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Range: 30 feet
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Target: One Weapon (Or Possessor)
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Duration: 5 Rounds
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Spell Resistance: No
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Metautterances: Extend
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Your words fundamentally alter the material of which a weapon is made, transforming it according to your whim.
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The target weapon ignores all non-epic (x/+5 or lower) DR.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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oTarget = CraftedToolTarget(oTrueSpeaker, oTarget);
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_CRAFTED_TOOL);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.fDur = RoundsToSeconds(5);
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if(utter.bExtend) utter.fDur *= 2;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// +5/-5 to break DR
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utter.ipIProp1 = ItemPropertyAttackBonus(5);
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IPSafeAddItemProperty(oTarget, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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// -5 here
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utter.ipIProp2 = ItemPropertyAttackPenalty(5);
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IPSafeAddItemProperty(oTarget, utter.ipIProp2, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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// eLink2 is used for Impact Effects (Vis)
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utter.eLink2 = EffectVisualEffect(VFX_IMP_EPIC_GEM_SAPPHIRE_SMP);
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, GetItemPossessor(oTarget));
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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