Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
77 lines
2.4 KiB
Plaintext
77 lines
2.4 KiB
Plaintext
/*
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----------------
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Thwart the Traveler
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true_utr_twrttrv
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----------------
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2/9/06 by Stratovarius
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*/ /** @file
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Thwart the Traveler
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Level: Perfected Map 3
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Range: 100 feet
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Area: 20' Radius
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Duration: 1 Minute
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Spell Resistance: No
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Save: None
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Metautterances: Extend
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The air grows thick and heavy, making extradimensional travel impossible.
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The area is affected as if by the Dimensional Lock spell.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_PERFECTED_MAP);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.fDur = RoundsToSeconds(10);
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if(utter.bExtend) utter.fDur *= 2;
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location lTarget = PRCGetSpellTargetLocation();
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// Spawn invisible caster object
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object oApplyObject = CreateObject(OBJECT_TYPE_PLACEABLE, "prc_invisobj", lTarget);
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// Store data on it
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SetLocalObject(oApplyObject, "PRC_Spell_DimLock_Caster", oTrueSpeaker);
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SetLocalLocation(oApplyObject, "PRC_Spell_DimLock_Target", lTarget);
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SetLocalInt(oApplyObject, "PRC_Spell_DimLock_SpellPenetr", GetTrueSpeakPenetration(oTrueSpeaker));
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SetLocalFloat(oApplyObject, "PRC_Spell_DimLock_Duration", utter.fDur);
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// Assign commands
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AssignCommand(oApplyObject, DelayCommand(utter.fDur, DestroyObject(oApplyObject)));
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// Create the AoE
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectAreaOfEffect(VFX_PER_20_FT_INVIS, "sp_dimens_lock_a", "sp_dimens_lock_b", "sp_dimens_lock_c"), lTarget, utter.fDur);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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