Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
124 lines
4.3 KiB
Plaintext
124 lines
4.3 KiB
Plaintext
/*
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----------------
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Claw of Energy
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psi_pow_clwnrg
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----------------
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5/11/05 by Stratovarius
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*/ /** @file
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Claw of Energy
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Psychokinesis [see text]
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Level: Psychic warrior 4
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 round/level
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Power Points: 7
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Metapsionics: Extend
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If you have a claw attack (either from an actual natural weapon or from an
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effect such as claws of the beast), you can use this power to energize that
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weapon. The claw attack deals an extra 1d8 points of cold, electricity, or
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fire damage (as chosen by you at the time of manifestation) on a successful
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hit.
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If this power is manifested on a claw attack already benefiting from the
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effect of the power, the newer manifestation supersedes the older
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manifestation, even if both manifestations are of different energy types.
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This power’s subtype is the same as the type of energy infused in the
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natural weapon.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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int nDamageType;
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object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget);
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object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis;
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float fDuration = 6.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Must have claws check
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if(!(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw)))
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{
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// "Target does not posses a claw attack!"
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FloatingTextStrRefOnCreature(16826653, oManifester, FALSE);
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return;
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}
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// Remove previous Claw of Energy, if any
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RemoveSpecificProperty(oLClaw, ITEM_PROPERTY_DAMAGE_BONUS, -1, IP_CONST_DAMAGEBONUS_1d8, 1, "", -1, DURATION_TYPE_TEMPORARY);
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RemoveSpecificProperty(oRClaw, ITEM_PROPERTY_DAMAGE_BONUS, -1, IP_CONST_DAMAGEBONUS_1d8, 1, "", -1, DURATION_TYPE_TEMPORARY);
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// Determine damage type and VFX
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switch(manif.nSpellID)
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{
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case POWER_CLAW_ENERGY_COLD:
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nDamageType = IP_CONST_DAMAGETYPE_COLD;
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eVis = EffectVisualEffect(VFX_IMP_PULSE_COLD);
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break;
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case POWER_CLAW_ENERGY_ELEC:
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nDamageType = IP_CONST_DAMAGETYPE_ELECTRICAL;
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eVis = EffectVisualEffect(VFX_IMP_PULSE_WIND);
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break;
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case POWER_CLAW_ENERGY_FIRE:
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nDamageType = IP_CONST_DAMAGETYPE_FIRE;
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eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
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break;
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default:{
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string sErr = "psi_pow_clwnrg: ERROR: Unknown spellID: " + IntToString(manif.nSpellID);
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if(DEBUG) { DoDebug(sErr); Die(); }
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else WriteTimestampedLogEntry(sErr);
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}
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}
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// Apply the itemproperties
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itemproperty ipClaw = ItemPropertyDamageBonus(nDamageType, IP_CONST_DAMAGEBONUS_1d8);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipClaw, oLClaw, fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipClaw, oRClaw, fDuration);
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// Do some VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DelayCommand(1.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(2.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration);
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}// end if - Successfull manifestation
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}
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