Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
100 lines
3.2 KiB
Plaintext
100 lines
3.2 KiB
Plaintext
/*
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----------------
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Dispelling Buffer
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psi_pow_displbuf
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----------------
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15/8/05 by Stratovarius
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*/ /** @file
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Dispelling Buffer
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Psychokinesis
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Level: Kineticist 6, psychic warrior 6
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Manifesting Time: 1 standard action
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Range: Personal or close (25 ft. + 5 ft./2 levels); see text
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Target: You or one willing creature or one object; see text
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Duration: 1 hour/level
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Saving Throw: None
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Power Resistance: No
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Power Points: 11
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Metapsionics: Extend
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You create a psychokinetic shield around the subject that improves the
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chance that any powers affecting the subject will resist a dispel psionics
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power (or a dispel magic spell) or a negation effect that targets a specific
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power (such as shatter mind blank). When dispelling buffer is manifested on
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a creature or object, add +5 to the DC of the dispel check for each ongoing
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effect that is subject to being dispelled.
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Special: When a psychic warrior manifests this power, the range is personal
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and the target is the manifester.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining);
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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effect eDur = EffectVisualEffect(PSI_DUR_DISPELLING_BUFFER);
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float fDuration = HoursToSeconds(manif.nManifesterLevel);
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if(manif.bExtend) fDuration *= 2;
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// Set the marker variable
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SetLocalInt(oTarget, "PRC_Power_DispellingBuffer_Active", TRUE);
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// Set a VFX for the monitor to watch
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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// Start the monitor
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
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}// end if - Successfull manifestation
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}
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
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{
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// Has the power ended since the last beat, or does the duration run out now
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if((--nBeatsRemaining == 0) ||
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PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
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)
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{
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if(DEBUG) DoDebug("psi_pow_displbuf: Power expired, clearing");
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// Clear the marker
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DeleteLocalInt(oTarget, "PRC_Power_DispellingBuffer_Active");
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}
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else
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining));
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}
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