Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
153 lines
6.3 KiB
Plaintext
153 lines
6.3 KiB
Plaintext
/*
|
||
----------------
|
||
Energy Burst
|
||
|
||
prc_all_enbrst
|
||
----------------
|
||
|
||
11/12/04 by Stratovarius
|
||
|
||
Psychokinesis [see text]
|
||
Level: Psion/wilder 3
|
||
Manifesting Time: 1 standard action
|
||
Range: 40 ft.
|
||
Area: 40-ft-radius burst centered on you
|
||
Duration: Instantaneous
|
||
Saving Throw: Reflex half or Fortitude half; see text
|
||
Power Resistance: Yes
|
||
Power Points: 5
|
||
Metapsionics: Empower, Maximize, Twin, Widen
|
||
|
||
Upon manifesting this power, you choose cold, electricity, fire, or sonic.
|
||
You create an explosion of unstable ectoplasmic energy of the chosen type
|
||
that deals 5d6 points of damage to every creature or object within the area.
|
||
The explosion creates almost no pressure. Since this power extends outward
|
||
from you, you are not affected by the damage.
|
||
|
||
Cold: A burst of this energy type deals +1 point of damage per die. The
|
||
saving throw to reduce damage from a cold burst is a Fortitude save
|
||
instead of a Reflex save.
|
||
Electricity: Manifesting a burst of this energy type provides a +2 bonus to
|
||
the save DC and a +2 bonus on manifester level checks for the
|
||
purpose of overcoming power resistance.
|
||
Fire: A burst of this energy type deals +1 point of damage per die.
|
||
Sonic: A burst of this energy type deals -1 point of damage per die and
|
||
ignores an object’s hardness.
|
||
|
||
This power’s subtype is the same as the type of energy you manifest.
|
||
|
||
Augment: For every additional power point you spend, this power’s damage
|
||
increases by one die (d6). For each extra two dice of damage, this
|
||
power’s save DC increases by 1.
|
||
*/
|
||
|
||
#include "psi_inc_psifunc"
|
||
#include "psi_inc_pwresist"
|
||
#include "psi_spellhook"
|
||
#include "prc_inc_spells"
|
||
#include "psi_inc_enrgypow"
|
||
|
||
void main()
|
||
{
|
||
/*
|
||
Spellcast Hook Code
|
||
Added 2004-11-02 by Stratovarius
|
||
If you want to make changes to all powers,
|
||
check psi_spellhook to find out more
|
||
|
||
*/
|
||
|
||
if (!PsiPrePowerCastCode())
|
||
{
|
||
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||
return;
|
||
}
|
||
|
||
// End of Spell Cast Hook
|
||
|
||
object oManifester = OBJECT_SELF;
|
||
struct manifestation manif =
|
||
EvaluateManifestation(oManifester, OBJECT_INVALID,
|
||
PowerAugmentationProfile(2,
|
||
1, PRC_UNLIMITED_AUGMENTATION
|
||
),
|
||
METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
|
||
);
|
||
|
||
if(manif.bCanManifest)
|
||
{
|
||
struct energy_adjustments enAdj =
|
||
EvaluateEnergy(manif.nSpellID, POWER_ENERGYBURST_COLD, POWER_ENERGYBURST_ELEC, POWER_ENERGYBURST_FIRE, POWER_ENERGYBURST_SONIC);
|
||
|
||
int nDC = GetManifesterDC(oManifester) + manif.nTimesGenericAugUsed + enAdj.nDCMod;
|
||
int nPen = GetPsiPenetration(oManifester) + enAdj.nPenMod;
|
||
int nNumberOfDice = 5 + manif.nTimesAugOptUsed_1;
|
||
int nDieSize = 6;
|
||
int nDamage;
|
||
location lOrigin = GetLocation(oManifester);
|
||
float fRadius = EvaluateWidenPower(manif, FeetToMeters(40.0f));
|
||
float fDelay;
|
||
effect eVis = EffectVisualEffect(enAdj.nVFX1);
|
||
effect eFNF = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
|
||
effect eDamage;
|
||
object oTarget;
|
||
|
||
// Handle Twin Power
|
||
int nRepeats = manif.bTwin ? 2 : 1;
|
||
for(; nRepeats > 0; nRepeats--)
|
||
{
|
||
// Do area VFX
|
||
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, lOrigin);
|
||
|
||
// Loop over targets in the line shape
|
||
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lOrigin, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
||
while(GetIsObjectValid(oTarget))
|
||
{
|
||
if(oTarget != oManifester &&
|
||
spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester)
|
||
)
|
||
{
|
||
// Let the AI know
|
||
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
|
||
// Make an SR check
|
||
if(PRCMyResistPower(oManifester, oTarget, nPen))
|
||
{
|
||
// Roll damage
|
||
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, enAdj.nBonusPerDie, TRUE, FALSE);
|
||
// Target-specific stuff
|
||
nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, TRUE);
|
||
|
||
|
||
// Do save
|
||
if(enAdj.nSaveType == SAVING_THROW_TYPE_COLD)
|
||
{
|
||
// Cold has a fort save for half
|
||
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, enAdj.nSaveType))
|
||
{
|
||
if (GetHasMettle(oTarget, SAVING_THROW_FORT))
|
||
// This script does nothing if it has Mettle, bail
|
||
nDamage = 0;
|
||
nDamage /= 2;
|
||
}
|
||
}
|
||
else
|
||
// Adjust damage according to Reflex Save, Evasion or Improved Evasion
|
||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, enAdj.nSaveType);
|
||
|
||
if(nDamage > 0)
|
||
{
|
||
eDamage = EffectDamage(nDamage, enAdj.nDamageType);
|
||
fDelay = GetDistanceBetweenLocations(lOrigin, GetLocation(oTarget)) / 20.0f;
|
||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
|
||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||
}// end if - There was still damage remaining to be dealt after adjustments
|
||
}// end if - SR check
|
||
}// end if - Target validity check
|
||
|
||
// Get next target
|
||
oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lOrigin, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
||
}// end while - Target loop
|
||
}// end for - Twin Power
|
||
}// end if - Successfull manifestation
|
||
}
|