Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
157 lines
6.8 KiB
Plaintext
157 lines
6.8 KiB
Plaintext
/*
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----------------
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Inflict Pain
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psi_pow_inpain
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----------------
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25/10/04 by Stratovarius
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*/ /** @file
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Inflict Pain
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Telepathy [Mind-Affecting]
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Level: Psion/wilder 2
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Manifesting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Target: One creature
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Duration: 1 round/level
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Saving Throw: Will partial; see text
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Power Resistance: Yes
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Power Points: 3
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Metapsionics: Extend, Twin, Widen
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You telepathically stab the mind of your foe, causing horrible agony. The
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subject suffers wracking pain that imposes a -4 penalty on attack rolls,
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skill checks, and ability checks. If the target makes its save, it takes
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only a -2 penalty.
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Augment: For every 2 additional power points you spend, this power’s save DC
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increases by 1, and the power can affect an additional target. Any
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additional target cannot be more than 15 feet from another target
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of the power.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oMainTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oMainTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester) + manif.nTimesAugOptUsed_1;
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int nPen = GetPsiPenetration(oManifester);
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int nSecondary = manif.nTimesAugOptUsed_1;
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int nCounter;
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effect eLink = EffectSkillDecrease(SKILL_ALL_SKILLS, 4);
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eLink = EffectLinkEffects(eLink, EffectAttackDecrease(4));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
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effect eLink2 = EffectSkillDecrease(SKILL_ALL_SKILLS, 2);
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eLink2 = EffectLinkEffects(eLink2, EffectAttackDecrease(2));
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eLink2 = EffectLinkEffects(eLink2, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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eLink2 = EffectLinkEffects(eLink2, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
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effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
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location lTarget = GetLocation(oMainTarget);
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object oSecondaryTarget;
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float fRadius = EvaluateWidenPower(manif, FeetToMeters(15.0f));
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float fDuration = 6.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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/* Affect the main target */
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// Let the AI know
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PRCSignalSpellEvent(oMainTarget, TRUE, manif.nSpellID, oManifester);
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// Check for Power Resistance
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if(PRCMyResistPower(oManifester, oMainTarget, nPen))
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{
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// Apply impact VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMainTarget);
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// Will partial
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oMainTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oMainTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}// end if - Save for lesser effect
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else if (!GetHasMettle(oMainTarget, SAVING_THROW_WILL))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oMainTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}// end else - Apply lesser effect
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}// end if - SR check
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// Affect targets in the area if augmented
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if(nSecondary)
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{
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nCounter = 0;
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oSecondaryTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oSecondaryTarget) && nCounter < nSecondary)
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{
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if(oSecondaryTarget != oManifester &&
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oSecondaryTarget != oMainTarget &&
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spellsIsTarget(oSecondaryTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester)
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)
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{
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// Let the AI know
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PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester);
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// Check for Power Resistance
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if(PRCMyResistPower(oManifester, oSecondaryTarget, nPen))
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{
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// Apply impact VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oSecondaryTarget);
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// Will partial
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oSecondaryTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oSecondaryTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}// end if - Save for lesser effect
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else if (!GetHasMettle(oSecondaryTarget, SAVING_THROW_WILL))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oSecondaryTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}// end else - Apply lesser effect
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}// end if - SR check
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// Use up a target slot only if we actually did something to it
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nCounter += 1;
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}// end if - Target is someone we want to / can affect
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// Get next target
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oSecondaryTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}// end if - There are secondary targets
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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