Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
139 lines
5.5 KiB
Plaintext
139 lines
5.5 KiB
Plaintext
/*
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----------------
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Insanity
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psi_pow_insane
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----------------
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25/2/05 by Stratovarius
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*/ /** @file
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Insanity
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Telepathy (Compulsion) [Mind-Affecting]
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Level: Psion/wilder 7
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Manifesting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./level)
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Target: One creature
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Duration: Instantaneous
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Saving Throw: Will negates
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Power Resistance: Yes
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Power Points: 13
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Metapsionics: Twin, Widen
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Creatures affected by this power are permanently confused and constantly
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behave randomly, as the spell.
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Augment: For every 2 additional power points you spend, this power’s save DC
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increases by 1, and the power can affect an additional target. Any
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additional target cannot be more than 15 feet from another target
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of the power.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oMainTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oMainTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_TWIN | METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester) + manif.nTimesAugOptUsed_1;
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int nPen = GetPsiPenetration(oManifester);
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int nSecondary = manif.nTimesAugOptUsed_1;
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int nCounter;
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effect eLink = PRCEffectConfused();
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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eLink = SupernaturalEffect(eLink);
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effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S);
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location lTarget = GetLocation(oMainTarget);
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object oSecondaryTarget;
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float fRadius = EvaluateWidenPower(manif, FeetToMeters(15.0f));
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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/* Affect the main target */
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// Let the AI know
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PRCSignalSpellEvent(oMainTarget, TRUE, manif.nSpellID, oManifester);
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// Check for Power Resistance
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if(PRCMyResistPower(oManifester, oMainTarget, nPen))
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{
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// Will negates
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oMainTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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// Apply effects
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oMainTarget, 0.0f, TRUE, manif.nSpellID, manif.nManifesterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMainTarget);
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}// end if - Save to negate
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}// end if - SR check
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// Affect targets in the area if augmented
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if(nSecondary)
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{
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nCounter = 0;
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oSecondaryTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oSecondaryTarget) && nCounter < nSecondary)
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{
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if(oSecondaryTarget != oManifester &&
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oSecondaryTarget != oMainTarget &&
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spellsIsTarget(oSecondaryTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester)
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)
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{
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// Let the AI know
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PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester);
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// Check for Power Resistance
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if(PRCMyResistPower(oManifester, oSecondaryTarget, nPen))
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{
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// Will negates
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oSecondaryTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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// Apply effects
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oSecondaryTarget, 0.0f, TRUE, manif.nSpellID, manif.nManifesterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oSecondaryTarget);
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}// end if - Save to negate
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}// end if - SR check
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// Use up a target slot only if we actually did something to it
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nCounter += 1;
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}// end if - Target is someone we want to / can affect
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// Get next target
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oSecondaryTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}// end if - There are secondary targets
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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