Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
89 lines
2.5 KiB
Plaintext
89 lines
2.5 KiB
Plaintext
/*
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----------------
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Knock, Psionic
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psi_pow_knock
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----------------
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7//11/04 by Stratovarius
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*/ /** @file
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Knock, Psionic
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Psychoportation
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Level: Psion/wilder 2
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Manifesting Time: 1 standard action
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Area: 50m -radius burst centered on you
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Duration: Instantaneous; see text
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Saving Throw: None
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Power Resistance: No
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Power Points: 3
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Metapsionics: Widen
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When you manifest this power, you open all locks in the area.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(),
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METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nResistFlag;
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effect eVis = EffectVisualEffect(VFX_IMP_KNOCK);
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float fDelay;
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float fRadius = EvaluateWidenPower(manif, 50.0f);
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location lTarget = PRCGetSpellTargetLocation();
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, FALSE, OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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while(GetIsObjectValid(oTarget))
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{
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// Let the AI know
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SignalEvent(oTarget, EventSpellCastAt(oManifester, SPELL_KNOCK));
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fDelay = PRCGetRandomDelay(0.5, 2.5);
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if(!GetPlotFlag(oTarget) && GetLocked(oTarget))
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{
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nResistFlag = GetDoorFlag(oTarget,DOOR_FLAG_RESIST_KNOCK);
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if(nResistFlag == 0)
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{
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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AssignCommand(oTarget, ActionUnlockObject(oTarget));
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}
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else if(nResistFlag == 1)
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{
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FloatingTextStrRefOnCreature(83887, oManifester); // "* Failure! - Door unaffected by magic *"
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}
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}// end if - Target is locked and not plot
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oTarget = MyNextObjectInShape(SHAPE_SPHERE,fRadius, lTarget, FALSE, OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}// end while - Target loop
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}// end if - Successfull manifestation
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}
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