Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
101 lines
3.5 KiB
Plaintext
101 lines
3.5 KiB
Plaintext
/*
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----------------
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Metaphysical Claw
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psi_pow_metaclaw
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----------------
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29/10/05 by Stratovarius
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*/ /** @file
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Metaphysical Claw
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Psychometabolism
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Level: Psychic warrior 1
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 min./level
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Power Points: 1
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Metapsionics: Extend
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If you have a claw attack (either from an actual natural weapon or from an
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effect such as claws of the beast) or a bite attack (which could be a
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natural bite attack or one you gain by means of the power bite of the wolf),
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you can use this power to provide your natural weapons a +1 enhancement
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bonus on attack rolls and damage rolls.
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Augment: If you spend 4 additional power points, this power’s duration
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increases to 1 hour per level.
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In addition, for every 4 additional power points you spend, this
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power improves the natural weapon’s enhancement bonus on attack
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rolls and damage rolls by 1.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(4,
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4, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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int nBonus = 1 + manif.nTimesAugOptUsed_1;
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object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget);
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object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
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object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
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itemproperty ipBonus = ItemPropertyEnhancementBonus(nBonus);
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float fDuration = (manif.nTimesAugOptUsed_1 == 0 ? 60.0f : HoursToSeconds(1)) * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Must have a natural attack
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if(!(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw) || GetIsObjectValid(oBite)))
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{
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// "Target does not posses a natural attack!"
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FloatingTextStrRefOnCreature(16826656, oManifester, FALSE);
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return;
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}
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// Add the enhancement bonus
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oLClaw, fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oRClaw, fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oBite, fDuration);
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// Do VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDur, oTarget, fDuration);
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}// end if - Successfull manifestation
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}
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