Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
123 lines
4.4 KiB
Plaintext
123 lines
4.4 KiB
Plaintext
/** @file psi_pow_metaweap
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Metaphysical Weapon
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Metacreativity
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Level: Psychic warrior 1
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Manifesting Time: 1 standard action
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Range: Touch
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Target: Weapon touched
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Duration: 1 min./level
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Saving Throw: None
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Power Resistance: No
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Power Points: 1
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Metapsionics: Extend
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Metaphysical weapon gives a weapon a +1 enhancement bonus on attack rolls
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and damage rolls.
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Alternatively, you can affect up to 99 arrows, bolts, or bullets. The
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projectiles must be of the same type, and they have to be together (in the
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same stack).
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You can’t manifest this power on most natural weapons, including a psychic
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warrior’s claw strike. This power does work on a weapon brought into being
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by the graft weapon power.
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Augment: If you spend 4 additional power points, this power’s duration
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increases to 1 hour per level.
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In addition, for every 4 additional power points you spend, this
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power improves the weapon’s enhancement bonus on attack rolls and
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damage rolls by 1.
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@author Stratovarius
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@date Created: Oct 29, 2005
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@date Modified: Jul 3, 2006
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_sp_func"
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int DoPower(object oManifester, object oTarget, struct manifestation manif)
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{
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int nBonus = 1 + manif.nTimesAugOptUsed_1;
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
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itemproperty ipBonus = ItemPropertyEnhancementBonus(nBonus);
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float fDuration = (manif.nTimesAugOptUsed_1 == 0 ? 60.0f : HoursToSeconds(1)) * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Determine if we targeted a weapon or a creature
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if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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{
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// It's a creature, target their primary weapon
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oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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}
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// Make sure the target is either weapon or ammo
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if(!(GetWeaponRanged(oTarget) || IPGetIsMeleeWeapon(oTarget) ||
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GetBaseItemType(oTarget) == BASE_ITEM_ARROW ||
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GetBaseItemType(oTarget) == BASE_ITEM_BOLT ||
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GetBaseItemType(oTarget) == BASE_ITEM_BULLET
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) )
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oTarget = OBJECT_INVALID;
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// Make sure we have a valid target
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if(!GetIsObjectValid(oTarget))
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{
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// "Target is not a weapon!"
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FloatingTextStrRefOnCreature(16826667, oManifester, FALSE);
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return TRUE;
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}
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// Add the enhancement bonus
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oTarget, fDuration);
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// Do VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDur, oTarget, fDuration);
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return TRUE; //Held charge is used if at least 1 touch from twinned power hits
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}
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void main()
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{
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if(!PsiPrePowerCastCode()) return;
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif;
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int nEvent = GetLocalInt(oManifester, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(4,
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4, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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if(GetLocalInt(oManifester, PRC_SPELL_HOLD) && oManifester == oTarget)
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{ //holding the charge, manifesting power on self
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SetLocalSpellVariables(oManifester, 1); //change 1 to number of charges
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SetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION, manif);
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return;
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}
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DoPower(oManifester, oTarget, manif);
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}
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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manif = GetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION);
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if(DoPower(oManifester, oTarget, manif))
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DecrementSpellCharges(oManifester);
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}
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}
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} |