Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
87 lines
2.8 KiB
Plaintext
87 lines
2.8 KiB
Plaintext
/*
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----------------
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Painful Strike
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psi_pow_painstrk
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----------------
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5/11/05 by Stratovarius
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*/ /** @file
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Painful Strike
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Psychometabolism
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Level: Psychic warrior 2
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 round/level
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Power Points: 3
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Metapsionics: Extend
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Your natural weapons cause additional pain. Each successful attack you make
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with a natural weapon deals an extra 1d4 points of bludgeoning damage to the target.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget);
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object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
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object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_WATER);
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itemproperty ipDam = ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_BLUDGEONING, IP_CONST_DAMAGEBONUS_1d4);
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float fDuration = 6.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Must have a natural attack
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if(!(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw) || GetIsObjectValid(oBite)))
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{
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// "Target does not posses a natural attack!"
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FloatingTextStrRefOnCreature(16826656, oManifester, FALSE);
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return;
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}
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// Apply the itemproperties
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipDam, oLClaw, fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipDam, oRClaw, fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipDam, oBite, fDuration);
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// Do some VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DelayCommand(1.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(2.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration);
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}// end if - Successfull manifestation
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} |