Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
106 lines
3.4 KiB
Plaintext
106 lines
3.4 KiB
Plaintext
/*
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----------------
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Precognition
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psi_pow_precog
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----------------
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15/7/05 by Stratovarius
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*/ /** @file
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Precognition
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Clairsentience
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Level: Seer 1
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 10 min./level
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Power Points: 1
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Metapsionics: Extend
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Precognition allows your mind to glimpse fragments of potential future
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events - what you see will probably happen if no one takes action to change
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it. However, your vision is incomplete, and it makes no real sense until the
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actual events you glimpsed begin to unfold. That’s when everything begins to
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come together, and you can act, if you act swiftly, on the information you
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previously received when you manifested this power.
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In practice, manifesting this power grants you a “precognitive edge.”
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Normally, you can have only a single precognitive edge at one time. You must
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use your edge within a period of no more than 10 minutes per level, at which
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time your preknowledge fades and you lose your edge.
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You can use your precognitive edge in a variety of ways. Essentially, the
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edge translates into a +2 insight bonus that you can apply at any time to
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either an attack roll, a damage roll, a saving throw, or a skill check. To
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apply this bonus for one round, press either the Attack, Save, Skill, or
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Damage option on the radial menu.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining);
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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float fDuration = 600.0 * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Set the marker local
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SetLocalInt(oTarget, "PRC_Power_Precognition_Active", TRUE);
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// Set a VFX for the monitor to watch
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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// Start the monitor
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
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}
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}
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
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{
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// Has the power ended since the last beat, or does the duration run out now
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if((--nBeatsRemaining == 0) ||
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PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
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)
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{
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if(DEBUG) DoDebug("psi_pow_precog: Power expired, clearing");
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// Clear the marker
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DeleteLocalInt(oTarget, "PRC_Power_Precognition_Active");
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}
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else
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining));
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}
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