Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
77 lines
2.2 KiB
Plaintext
77 lines
2.2 KiB
Plaintext
/*
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----------------
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Remote View Trap
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psi_pow_rmtvwtrp
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----------------
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11/05/07 by Stratovarius
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*/ /** @file
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Remote View Trap
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Clairsentience [Electricity]
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Level: Psion/wilder 6
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Display: Mental and visual
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 24 hours + 1 hour/level
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Saving Throw: Will half; see text
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Power Resistance: No
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Power Points: 11
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Metapsionics: Extend
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When others use clairvoyant sense, remote viewing, or other means of scrying
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you from afar, your prepared trap gives them a nasty surprise. If the scryer
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fails its saving throw, you are undetected. Moreover, the would-be observer
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takes 8d6 points of electricity damage. If the scryer makes its saving throw,
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it takes only 4d6 points of electricity damage and is able to observe you
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normally. Either way, you are aware of the attempt to view you, but not of
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the viewer or the viewer’s location.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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float fDur = HoursToSeconds(24) + HoursToSeconds(manif.nManifesterLevel);
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if(manif.bExtend) fDur *= 2;
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effect eEffect = EffectLinkEffects(EffectSkillIncrease(SKILL_HEAL, 1), EffectSkillDecrease(SKILL_HEAL, 1));
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//VFX for start & end of the effect
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eEffect = EffectLinkEffects(eEffect, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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eEffect = EffectLinkEffects(eEffect, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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//apply the effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, fDur);
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}
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} |