Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
120 lines
4.6 KiB
Plaintext
120 lines
4.6 KiB
Plaintext
/*
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----------------
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Stomp
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psi_pow_stomp
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----------------
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28/10/04 by Stratovarius
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*/ /** @file
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Stomp
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Psychokinesis
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Level: Psychic warrior 1
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Manifesting Time: 1 standard action
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Range: 20 ft.
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Area: Cone-shaped spread
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Duration: Instantaneous
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Saving Throw: Reflex negates
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Power Resistance: No
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Power Points: 1
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Metapsionics: Empower, Maximize, Twin, Widen
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Your foot stomp precipitates a psychokinetic shock wave that travels along
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the ground, toppling creatures and loose objects. The shock wave affects
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only creatures standing on the ground within the power’s area. Creatures
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that fail their saves are thrown to the ground, become prone, and take 1d2
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points of bludgeoning damage.
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Augment: For every additional power point you spend, this power’s
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bludgeoning damage increases by 1d2 points.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1;
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int nDieSize = 2;
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int nDamage;
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effect eLink = EffectLinkEffects(EffectKnockdown(),
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EffectVisualEffect(VFX_IMP_SONIC)
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);
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effect eDamage;
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float fRange = EvaluateWidenPower(manif, FeetToMeters(20.0f));
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float fDelay;
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object oTarget;
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location lTarget = PRCGetSpellTargetLocation();
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != oManifester && // Avoid the cone targeting bug
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spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) && // Difficulty dependent restrictions
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GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE && // Incorporeal creatures are not affected
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!GetIsImmune(oTarget, IMMUNITY_TYPE_KNOCKDOWN) // And the creature is not just generally immune to knockdown
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)
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Save - Reflex negates
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if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
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// Create damage effect
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eDamage = EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING);
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// Apply effects
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fDelay = GetDistanceBetween(oManifester, oTarget) / 20.0f;
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0, FALSE));
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}// end if - Save
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}// end if - Targeting check
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// Get next target
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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