Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Power Specialization spellscript
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//:: psi_power_spec
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//::///////////////////////////////////////////////
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/*
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Switches the feat Power Specialization on or off.
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When on, the creature gains a bonus to damage
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with ray and ranged touch attack powers equal
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to it's manifesting stat.
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When off, the bonus is 2.
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Using Power Specialization in the active way
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requires expending psionic focus during the
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power's manifestation.
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*/
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//:://////////////////////////////////////////////
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//:: Modified By: Ornedan
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//:: Modified On: 22.03.2005
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_feat_const"
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#include "psi_inc_psifunc"
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void main()
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{
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object oPC = OBJECT_SELF;
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// Can't activate too many feats
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if(!GetLocalInt(oPC, "PowerSpecializationActive") &&
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GetPsionicFocusUsingFeatsActive(oPC) >= GetPsionicFocusUsesPerExpenditure(oPC))
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{
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FloatingTextStringOnCreature(GetStringByStrRef(16826549/*You already have the maximum amount of psionic focus expending feats active.*/), oPC, FALSE);
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return;
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}
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SetLocalInt(oPC, "PowerSpecializationActive", !GetLocalInt(oPC, "PowerSpecializationActive"));
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FloatingTextStringOnCreature(GetStringByStrRef(16826446) + " " + (GetLocalInt(oPC, "PowerSpecializationActive") ? GetStringByStrRef(63798/*Activated*/):GetStringByStrRef(63799/*Deactivated*/)), oPC, FALSE);
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} |