Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
43 lines
1.7 KiB
Plaintext
43 lines
1.7 KiB
Plaintext
//:://////////////////////////////////////////////
|
|
//:: Teleportation Circle Area of Effect OnEnter
|
|
//:: prc_telecirc_oe
|
|
//:://////////////////////////////////////////////
|
|
/** @file
|
|
@author Ornedan
|
|
@data Created - 2005.10.25
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_alterations"
|
|
#include "prc_inc_teleport"
|
|
#include "inc_vfx_const"
|
|
#include "x0_i0_position"
|
|
|
|
|
|
void main()
|
|
{
|
|
object oAoE = OBJECT_SELF;
|
|
|
|
if(DEBUG && !GetLocalInt(oAoE, "PRC_TeleCircle_AoE_Inited"))
|
|
DoDebug("prc_telecirc_oe: ERROR: Teleportation Circle data not initialised!");
|
|
|
|
// Get the creature to teleport and the location to move it to
|
|
object oTarget = GetEnteringObject();
|
|
location lTarget = GetTeleportError(GetLocalLocation(oAoE, "TargetLocation"), oTarget, TRUE);
|
|
|
|
if(DEBUG) DoDebug("prc_telecirc_oe: Attempting to teleport " + DebugObject2Str(oTarget) + " to " + DebugLocation2Str(lTarget));
|
|
|
|
// Assign the jump if the target can be teleported
|
|
if(GetCanTeleport(oTarget, lTarget, TRUE))
|
|
{
|
|
DelayCommand(1.0f, AssignCommand(oTarget, JumpToLocation(lTarget)));
|
|
DelayCommand(1.5, ShadowPounce(oTarget));
|
|
}
|
|
|
|
/// @todo: Some neat VFX here. Maybe the conjuration pillar effect?
|
|
// Some VFX at the location the creature suddenly disappears from
|
|
//ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_CONJ_MIND), GetLocation(oTarget), 2.0f);
|
|
//ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_CONJ_MIND), GetLocation(oTarget));
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_CONJ_MIND), oTarget);
|
|
} |