Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
74 lines
2.4 KiB
Plaintext
74 lines
2.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Rogues Cunning AKA Potion of Extra Theiving
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//:: NW_S0_ExtraThf.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Grants the user +10 Search, Disable Traps and
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Move Silently, Open Lock (+5), Pick Pockets
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Set Trap for 5 Turns
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: November 9, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTarget = PRCGetSpellTargetObject();
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//Declare major variables
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effect eSearch = EffectSkillIncrease(SKILL_SEARCH, 10);
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effect eDisable = EffectSkillIncrease(SKILL_DISABLE_TRAP, 10);
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effect eMove = EffectSkillIncrease(SKILL_MOVE_SILENTLY, 10);
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effect eOpen = EffectSkillIncrease(SKILL_OPEN_LOCK, 5);
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effect ePick = EffectSkillIncrease(SKILL_PICK_POCKET, 10);
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effect eTrap = EffectSkillIncrease(SKILL_SET_TRAP, 10);
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effect eHide = EffectSkillIncrease(SKILL_HIDE, 10);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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//Link Effects
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effect eLink = EffectLinkEffects(eSearch, eDisable);
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eLink = EffectLinkEffects(eLink, eMove);
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eLink = EffectLinkEffects(eLink, eOpen);
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eLink = EffectLinkEffects(eLink, ePick);
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eLink = EffectLinkEffects(eLink, eTrap);
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eLink = EffectLinkEffects(eLink, eHide);
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eLink = EffectLinkEffects(eLink, eDur);
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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effect eVis = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(5),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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