Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
56 lines
2.0 KiB
Plaintext
56 lines
2.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Grease: Heartbeat
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//:: NW_S0_GreaseC.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creatures entering the zone of grease must make
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a reflex save or fall down. Those that make
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their save have their movement reduced by 1/2.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Aug 1, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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object oTarget;
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effect eFall = EffectKnockdown();
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float fDelay;
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//Get first target in spell area
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oTarget = GetFirstInPersistentObject();
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while(GetIsObjectValid(oTarget))
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{
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if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
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{
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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{
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int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
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if(DEBUG) DoDebug("nw_s0_greasec running, SpellId: " + IntToString(PRCGetSpellId()));
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fDelay = PRCGetRandomDelay(0.0, 2.0);
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if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, (nDC), SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
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{
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFall, oTarget, 4.0,FALSE));
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}
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}
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}
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//Get next target in spell area
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oTarget = GetNextInPersistentObject();
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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