Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
125 lines
4.2 KiB
Plaintext
125 lines
4.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Lesser Planar Binding
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//:: NW_S0_LsPlanar.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Summons an outsider dependant on alignment, or
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holds an outsider if the creature fails a save.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: April 12, 2001
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 20, 2001
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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effect eSummon;
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effect eGate;
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
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effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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effect eLink = EffectLinkEffects(eDur, EffectParalyze());
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eLink = EffectLinkEffects(eLink, eDur2);
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eLink = EffectLinkEffects(eLink, eDur3);
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object oTarget = PRCGetSpellTargetObject();
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int nRacial = MyPRCGetRacialType(oTarget);
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if(nDuration == 0)
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{
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nDuration = 1;
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}
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//Check for metamagic extend
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Check to see if the target is valid
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if (GetIsObjectValid(oTarget))
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_LESSER_PLANAR_BINDING));
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//Check to make sure the target is an outsider
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if(nRacial == RACIAL_TYPE_OUTSIDER)
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{
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//Make a will save
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF))))
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{
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//Apply the linked effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration/2),TRUE,-1,CasterLvl);
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}
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}
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}
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}
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else
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{
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//Get the alignment of the caster
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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float fDelay = 3.0;
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switch (nAlign)
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{
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//Set the summon effect based on alignment
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case ALIGNMENT_EVIL:
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{
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eSummon = EffectSummonCreature("NW_S_IMP",VFX_FNF_SUMMON_GATE , fDelay);
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//eGate = EffectVisualEffect(VFX_FNF_SUMMON_GATE);
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}
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break;
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case ALIGNMENT_GOOD:
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{
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eSummon = EffectSummonCreature("NW_S_CLANTERN", 219 ,fDelay);
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//eGate = EffectVisualEffect(219);
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}
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break;
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case ALIGNMENT_NEUTRAL:
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{
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eSummon = EffectSummonCreature("NW_S_SLAADRED", VFX_FNF_SUMMON_MONSTER_3);
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//eGate = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3, ,1.0);
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}
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break;
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}
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//Apply the summon effect and the VFX impact
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//ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eGate, PRCGetSpellTargetLocation());
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MultisummonPreSummon();
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float fDuration = RoundsToSeconds(nDuration);
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if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
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fDuration = RoundsToSeconds(nDuration*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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