Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
91 lines
3.3 KiB
Plaintext
91 lines
3.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Mass Blindness and Deafness
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//:: [NW_S0_BlindDead.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Causes the target creature to make a Fort
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//:: save or be blinded and deafened.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 12, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 10, 2001
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//:: Update Pass By: Preston W, On: Aug 2, 2001
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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effect eBlind = EffectBlindness();
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effect eDeaf = EffectDeaf();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//Link the blindness and deafness effects
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effect eLink = EffectLinkEffects(eBlind, eDeaf);
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eLink = EffectLinkEffects(eLink, eDur);
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effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
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effect eXpl = EffectVisualEffect(VFX_FNF_BLINDDEAF);
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//Check for metamagic extend
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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nDuration = nDuration * 2;
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}
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int nPenetr = CasterLvl + SPGetPenetr();
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//Play area impact VFX
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eXpl, PRCGetSpellTargetLocation());
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//Get the first target in the spell area
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, PRCGetSpellTargetLocation());
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while (GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF) && PRCGetIsAliveCreature(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MASS_BLINDNESS_AND_DEAFNESS));
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//Make SR check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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{
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int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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//Make Fort save
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if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (nDC)))
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{
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//Apply the linked effects and the VFX impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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//Get next object in spell area
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, PRCGetSpellTargetLocation());
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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