Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
60 lines
1.9 KiB
Plaintext
60 lines
1.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Mordenkainen's Sword
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//:: NW_S0_MordSwrd.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Summons a Helmed Horror to battle for the caster
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 29, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDuration = PRCGetCasterLevel(OBJECT_SELF);
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effect eSummon = EffectSummonCreature("NW_S_HelmHorr");
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
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//Make metamagic check for extend
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Apply the VFX impact and summon effect
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MultisummonPreSummon();
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, PRCGetSpellTargetLocation());
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float fDuration = RoundsToSeconds(nDuration);
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if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
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fDuration = RoundsToSeconds(nDuration*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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