Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
87 lines
3.0 KiB
Plaintext
87 lines
3.0 KiB
Plaintext
/*
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nw_s0_protection
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Protection From Good, Evil, Law, Chaos
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By: Flaming_Sword
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Created: Jun 15, 2006
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Modified: Jun 15, 2006
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Consolidation of 4 scripts, cleaned up
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*/
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#include "prc_sp_func"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nSpellID = PRCGetSpellId();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int AlignLC = ALIGNMENT_ALL;
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int AlignGE = ALIGNMENT_ALL;
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effect eDur;
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switch(nSpellID)
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{
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case SPELL_PROTECTION_FROM_LAW: AlignLC = ALIGNMENT_LAWFUL; break;
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case SPELL_PROTECTION__FROM_CHAOS: AlignLC = ALIGNMENT_CHAOTIC; break;
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case SPELL_PROTECTION_FROM_GOOD: AlignGE = ALIGNMENT_GOOD; break;
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case SPELL_PROTECTION_FROM_EVIL: AlignGE = ALIGNMENT_EVIL; break;
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}
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if((nSpellID == SPELL_PROTECTION__FROM_CHAOS) ||
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(nSpellID == SPELL_PROTECTION_FROM_EVIL))
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eDur = EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR);
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else
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eDur = EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR);
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int nDuration = nCasterLevel;
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if (nMetaMagic & METAMAGIC_EXTEND)
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nDuration *= 2; //Duration is +100%
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effect eAC = VersusAlignmentEffect(EffectACIncrease(2, AC_DEFLECTION_BONUS), AlignLC, AlignGE);
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effect eSave = VersusAlignmentEffect(EffectSavingThrowIncrease(SAVING_THROW_ALL, 2), AlignLC, AlignGE);
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effect eImmune = VersusAlignmentEffect(EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS), AlignLC, AlignGE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eImmune, eSave);
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eLink = EffectLinkEffects(eLink, eAC);
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eLink = EffectLinkEffects(eLink, eDur);
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eLink = EffectLinkEffects(eLink, eDur2);
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellID, FALSE));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration),TRUE,-1,nCasterLevel);
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |