Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
92 lines
3.0 KiB
Plaintext
92 lines
3.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Protection from Spells
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//:: NW_S0_PrChaos.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Grants the caster and up to 1 target per 4
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levels a +8 saving throw bonus versus spells
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: June 27, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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if (nMetaMagic & METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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int nTargets = nDuration / 4;
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if(nTargets == 0)
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{
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nTargets = 1;
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}
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object oTarget;
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effect eVis = EffectVisualEffect(VFX_IMP_MAGIC_PROTECTION);
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 8, SAVING_THROW_TYPE_SPELL);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_MAGIC_RESISTANCE);
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effect eLink = EffectLinkEffects(eSave, eDur);
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eLink = EffectLinkEffects(eLink, eDur2);
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float fDelay;
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//Get first target in spell area
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location lLoc = GetLocation(OBJECT_SELF);
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lLoc, FALSE);
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while(GetIsObjectValid(oTarget) && nTargets != 0)
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{
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if(GetIsFriend(oTarget) && OBJECT_SELF != oTarget)
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{
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fDelay = PRCGetRandomDelay();
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PROTECTION_FROM_SPELLS, FALSE));
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//Apply the VFX impact and effects
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl));
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nTargets--;
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}
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//Get next target in spell area
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lLoc, FALSE);
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}
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl));
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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