Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
96 lines
3.3 KiB
Plaintext
96 lines
3.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Remove Fear
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//:: NW_S0_RmvFear.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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All allies within a 10ft radius have their fear
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effects removed and are granted a +4 Save versus
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future fear effects.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: April 13, 2001
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDuration = 100;
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if (nMetaMagic & METAMAGIC_EXTEND)
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{
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nDuration = nDuration*2;
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}
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object oTarget;
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effect eFear;
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_WILL, 4, SAVING_THROW_TYPE_FEAR);
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_10);
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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effect eLink = EffectLinkEffects(eMind, eSave);
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eLink = EffectLinkEffects(eLink, eDur);
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float fDelay;
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
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//Get first target in the spell area
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, PRCGetSpellTargetLocation());
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while (GetIsObjectValid(oTarget))
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{
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//Only remove the fear effect from the people who are friends.
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if(GetIsFriend(oTarget))
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{
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fDelay = PRCGetRandomDelay();
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_REMOVE_FEAR, FALSE));
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eFear = GetFirstEffect(oTarget);
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//Get the first effect on the current target
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while(GetIsEffectValid(eFear))
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{
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if (GetEffectType(eFear) == EFFECT_TYPE_FRIGHTENED)
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{
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//Remove any fear effects and apply the VFX impact
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RemoveEffect(oTarget, eFear);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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//Get the next effect on the target
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eFear = GetNextEffect(oTarget);
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}
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//Apply the linked effects
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));
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}
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//Get the next target in the spell area.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, PRCGetSpellTargetLocation());
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Gets rid of the local int used to store spell school - for the sake of tidiness.
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}
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