Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
81 lines
2.7 KiB
Plaintext
81 lines
2.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Remove Paralysis
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//:: NW_S0_RmvParal
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Removes the paralysis and hold effects from the
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targeted creature.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 20, 2002
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget;
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int nType;
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effect eParal;
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effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_20);
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int nCnt = 0;
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int nRemove = PRCGetCasterLevel(OBJECT_SELF) / 4;
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nRemove += 1;
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float fDelay;
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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//Get the first effect on the target
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation());
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while(GetIsObjectValid(oTarget) && nCnt <= nRemove)
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{
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if(GetIsFriend(oTarget))
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{
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fDelay = PRCGetRandomDelay();
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eParal = GetFirstEffect(oTarget);
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while(GetIsEffectValid(eParal))
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{
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//Check if the current effect is of correct type
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if (GetEffectType(eParal) == EFFECT_TYPE_PARALYZE)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_REMOVE_PARALYSIS, FALSE));
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//Remove the effect and apply VFX impact
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RemoveEffect(oTarget, eParal);
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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nCnt++;
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}
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//Get the next effect on the target
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eParal = GetNextEffect(oTarget);
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation());
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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