Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
82 lines
2.7 KiB
Plaintext
82 lines
2.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Shadow Shield
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//:: NW_S0_ShadShld.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Grants the caster +5 AC and 10 / +3 Damage
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Reduction and immunity to death effects
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and negative energy damage for 3 Turns per level.
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Makes the caster immune Necromancy Spells
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 22, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Do metamagic extend check
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration *= 2; //Duration is +100%
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}
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effect eStone = EffectDamageReduction(10, DAMAGE_POWER_PLUS_THREE);
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effect eAC = EffectACIncrease(5, AC_NATURAL_BONUS);
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effect eVis = EffectVisualEffect(VFX_IMP_DEATH_WARD);
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effect eShadow = EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR);
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effect eSpell = EffectSpellLevelAbsorption(9, 0, SPELL_SCHOOL_NECROMANCY);
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effect eImmDeath = EffectImmunity(IMMUNITY_TYPE_DEATH);
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effect eImmNeg = EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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//Link major effects
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effect eLink = EffectLinkEffects(eStone, eAC);
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eLink = EffectLinkEffects(eLink, eVis);
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eLink = EffectLinkEffects(eLink, eShadow);
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eLink = EffectLinkEffects(eLink, eImmDeath);
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eLink = EffectLinkEffects(eLink, eImmNeg);
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eLink = EffectLinkEffects(eLink, eDur);
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eLink = EffectLinkEffects(eLink, eSpell);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SHADOW_SHIELD, FALSE));
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//Apply linked effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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