Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
95 lines
2.9 KiB
Plaintext
95 lines
2.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Dispelling Touch
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//:: FileName sp_dispell_tch.nss
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//:://////////////////////////////////////////////
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/**@file Dispelling Touch
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Abjuration
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Level: Duskblade 3, sorcerer/wizard 2
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Components: V,S
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Casting Time: 1 standard action
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Range: Touch
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Target: One touched creature, object, or spell
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effect
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: No
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You can use dispelling touch to end an ongoing
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spell that has been cast on a creature or object,
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or a spell tha has a noticeable ongoing effect. You
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mkae a dispel check (1d20 + your caster level, max
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+10) against the spell effect with the highest
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caster level. If that check fails, you make dispel
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checks against progressively weaker spells until
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you dispel one spell or you fail all your checks.
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Magic items carried by a creature are not affected.
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**/
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/*
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PRC_SPELL_EVENT_ATTACK is set when a
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touch or ranged attack is used
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<END NOTES TO SCRIPTER>
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*/
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#include "inc_dispel"
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#include "prc_inc_sp_tch"
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#include "prc_sp_func"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int iTypeDispel = GetLocalInt(GetModule(),"BIODispel");
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// Dispel Magic is capped at caster level 10
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if(nCasterLevel > 10)
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nCasterLevel = 10;
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effect eVis = EffectVisualEffect(VFX_IMP_BREACH);
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effect eImpact = EffectVisualEffect(VFX_FNF_DISPEL);
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int iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if(iAttackRoll)
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{
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if(GetIsObjectValid(oTarget))
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{
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if(iTypeDispel)
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spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact);
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else
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spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact);
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |