Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
69 lines
1.9 KiB
Plaintext
69 lines
1.9 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Name Elation
|
|
//:: FileName sp_elation.nss
|
|
//:://////////////////////////////////////////////
|
|
/**@file Elation
|
|
Enchantment [Mind-Affecting]
|
|
Level: Brd 2, Clr 2, Sor/Wiz 3
|
|
Components: V, S
|
|
Casting Time: 1 standard action
|
|
Range: 80 ft.
|
|
Targets: Allies in an 80-ft.radius spread of you
|
|
Duration: 1 round/level
|
|
Saving Throw: Will negates (harmless)
|
|
Spell Resistance: Yes (harmless)
|
|
|
|
Your allies become elated, full of energy and joy.
|
|
Affected creatures gain a +2 morale bonus to
|
|
effective Strength and Dexterity, and their speed
|
|
increases by +5 feet.
|
|
|
|
Elation does not remove the condition of fatigue,
|
|
but it does offset most of the penalties for being
|
|
fatigued.
|
|
|
|
Author: Tenjac
|
|
Created: 6/25/06
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_inc_spells"
|
|
|
|
void main()
|
|
{
|
|
if(!X2PreSpellCastCode()) return;
|
|
|
|
PRCSetSchool(SPELL_SCHOOL_ENCHANTMENT);
|
|
|
|
object oPC = OBJECT_SELF;
|
|
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 24.4f, GetLocation(oPC), FALSE, OBJECT_TYPE_CREATURE);
|
|
int nCasterLvl = PRCGetCasterLevel(oPC);
|
|
float fDur = RoundsToSeconds(nCasterLvl);
|
|
int nMetaMagic = PRCGetMetaMagicFeat();
|
|
|
|
if (nMetaMagic & METAMAGIC_EXTEND)
|
|
{
|
|
fDur += fDur;
|
|
}
|
|
|
|
if (oTarget == oPC)
|
|
{
|
|
oTarget = MyNextObjectInShape(SHAPE_SPHERE, 24.4f, GetLocation(oPC), FALSE, OBJECT_TYPE_CREATURE);
|
|
}
|
|
|
|
effect eBuff = EffectLinkEffects(EffectAbilityIncrease(ABILITY_STRENGTH, 2), EffectAbilityIncrease(ABILITY_DEXTERITY, 2));
|
|
|
|
while(GetIsObjectValid(oTarget))
|
|
{
|
|
if(!GetIsEnemy(oTarget, oPC))
|
|
{
|
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE), oTarget);
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oTarget, fDur);
|
|
}
|
|
oTarget = MyNextObjectInShape(SHAPE_SPHERE, 24.4f, GetLocation(oPC), FALSE, OBJECT_TYPE_CREATURE);
|
|
}
|
|
PRCSetSchool();
|
|
}
|
|
|
|
|