Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
80 lines
3.7 KiB
Plaintext
80 lines
3.7 KiB
Plaintext
#include "prc_inc_spells"
|
|
#include "prc_add_spell_dc"
|
|
#include "prc_inc_sp_tch"
|
|
|
|
void main()
|
|
{
|
|
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
|
if (!X2PreSpellCastCode()) return;
|
|
object oCaster = OBJECT_SELF;
|
|
effect eVis = EffectVisualEffect(VFX_IMP_MAGBLUE);
|
|
PRCSetSchool(SPELL_SCHOOL_EVOCATION);
|
|
int nSpellId = PRCGetSpellId();
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
int nCasterLvl = PRCGetCasterLevel(oCaster);
|
|
int nPenetr = nCasterLvl + SPGetPenetr();
|
|
int nDice = nCasterLvl;
|
|
if (nDice > 10) nDice = 10;
|
|
|
|
int nAtk = PRCDoRangedTouchAttack(oTarget, TRUE, oCaster);
|
|
if(nAtk)
|
|
{
|
|
//Make SR Check
|
|
if (!PRCDoResistSpell(oCaster, oTarget, nCasterLvl))
|
|
{
|
|
effect eMissile = EffectVisualEffect(VFX_IMP_MIRV);
|
|
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
|
|
{
|
|
//Fire cast spell at event for the specified target
|
|
PRCSignalSpellEvent(oTarget, TRUE, nSpellId);
|
|
|
|
//Roll damage for each target
|
|
int nDamage = PRCGetMetaMagicDamage(DAMAGE_TYPE_MAGICAL, nDice, 6);
|
|
nDamage += SpellDamagePerDice(oCaster, nDice);
|
|
// Succeeded on the save
|
|
if (PRCMySavingThrow(SAVING_THROW_FORT, oTarget, PRCGetSaveDC(oTarget, oCaster)))
|
|
nDamage = nDamage/2;
|
|
|
|
// Apply the damage and the damage visible effect to the target.
|
|
ApplyTouchAttackDamage(oCaster, oTarget, nAtk, nDamage, DAMAGE_TYPE_MAGICAL);
|
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
|
}
|
|
}
|
|
}
|
|
else // If it misses, it becomes an AoE
|
|
{
|
|
location lTarget = PRCGetSpellTargetLocation();
|
|
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
|
//Cycle through the targets within the spell shape until an invalid object is captured.
|
|
while (GetIsObjectValid(oTarget))
|
|
{
|
|
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
|
|
{
|
|
//Fire cast spell at event for the specified target
|
|
SignalEvent(oTarget, EventSpellCastAt(oCaster, nSpellId));
|
|
//Get the distance between the explosion and the target to calculate delay
|
|
float fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
|
|
if (!PRCDoResistSpell(oCaster, oTarget, nCasterLvl, fDelay))
|
|
{
|
|
int nDamage = nDice * 2;
|
|
nDamage += SpellDamagePerDice(oCaster, nDice);
|
|
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (PRCGetSaveDC(oTarget, oCaster)), SAVING_THROW_TYPE_SPELL);
|
|
if(nDamage > 0)
|
|
{
|
|
//Set the damage effect
|
|
effect eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_MAGICAL);
|
|
// Apply effects to the currently selected target.
|
|
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
|
|
//This visual effect is applied to the target object not the location as above. This visual effect
|
|
//represents the flame that erupts on the target not on the ground.
|
|
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
|
}
|
|
}
|
|
}
|
|
//Select the next target within the spell shape.
|
|
oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
|
}
|
|
}
|
|
PRCSetSchool();
|
|
}
|