Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
78 lines
2.9 KiB
Plaintext
78 lines
2.9 KiB
Plaintext
/*
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sp_heroism
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Consolidation of Heroism, Greater Heroism
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By: Flaming_Sword
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Created: Jul 1, 2006
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Modified: Jul 1, 2006
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Fixed typo
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*/
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#include "prc_sp_func"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nSpellID = PRCGetSpellId();
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PRCSignalSpellEvent(oTarget, FALSE);
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int bGreater = (nSpellID == SPELL_GREATER_HEROISM);
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if(bGreater && GetHasSpellEffect(SPELL_HEROISM, oTarget))
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{
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PRCRemoveSpellEffects(SPELL_HEROISM, oCaster, oTarget);
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}
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else if(!bGreater && GetHasSpellEffect(SPELL_GREATER_HEROISM, oTarget))
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{
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FloatingTextStringOnCreature("Target already has Greater Heroism Effect!", oCaster);
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return TRUE;
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}
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float fDuration = PRCGetMetaMagicDuration(TenMinutesToSeconds(nCasterLevel));
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int nBonus = (bGreater) ? 4 : 2;
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// Create the chain of buffs to apply, including the vfx.
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effect eBuff = EffectSavingThrowIncrease(SAVING_THROW_ALL, nBonus, SAVING_THROW_TYPE_ALL);
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eBuff = EffectLinkEffects (eBuff, EffectAttackIncrease(nBonus, ATTACK_BONUS_MISC));
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eBuff = EffectLinkEffects (eBuff, EffectSkillIncrease(SKILL_ALL_SKILLS, nBonus));
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if(bGreater)
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eBuff = EffectLinkEffects (eBuff, EffectImmunity(IMMUNITY_TYPE_FEAR));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oTarget, fDuration,TRUE,-1,nCasterLevel);
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//improperly removing gheroism when temp hp expire; fix by unlinking temp hp from other effect ~ Lockindal
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if(bGreater)
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectTemporaryHitpoints(nCasterLevel > 20 ? 20 : nCasterLevel), oTarget, fDuration,TRUE,-1,nCasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_RESTORATION), oTarget);
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |