Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
94 lines
3.5 KiB
Plaintext
94 lines
3.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Wall of Frost: Heartbeat
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//:: SP_WallFrostC.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Person within the AoE take 4d6 cold damage
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per round.
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*/
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage;
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effect eDam;
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object oTarget;
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//Declare and assign personal impact visual effect.
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effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
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//Capture the first target object in the shape.
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//--------------------------------------------------------------------------
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// GZ 2003-Oct-15
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// When the caster is no longer there, all functions calling
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// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
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//--------------------------------------------------------------------------
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if (!GetIsObjectValid(GetAreaOfEffectCreator()))
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{
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DestroyObject(OBJECT_SELF);
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return;
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}
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int CasterLvl = PRCGetCasterLevel(GetAreaOfEffectCreator());
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int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator(),CasterLvl);
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int EleDmg = ChangedElementalDamage(GetAreaOfEffectCreator(), DAMAGE_TYPE_COLD);
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oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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//Declare the spell shape, size and the location.
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while(GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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//Make SR check, and appropriate saving throw(s).
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if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
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{
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//Roll damage.
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nDamage = d6(4);
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//Enter Metamagic conditions
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if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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{
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nDamage = 24;//Damage is at max
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}
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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{
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nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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}
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nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
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int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (nDC), SAVING_THROW_TYPE_COLD);
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if(nDamage > 0)
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{
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// Apply effects to the currently selected target.
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eDam = PRCEffectDamage(oTarget, nDamage, EleDmg);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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PRCBonusDamage(oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, 1.0,FALSE);
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}
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}
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}
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//Select the next target within the spell shape.
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oTarget = GetNextInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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