Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
53 lines
1.6 KiB
Plaintext
53 lines
1.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Waves of Fatigue
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//:: FileName sp_waves_fatg.nss
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//:://////////////////////////////////////////////
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/**@file Waves of Fatigue
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Necromancy
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Level: Sor/Wiz 5
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Components: V, S
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Casting Time: 1 standard action
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Range: 30 ft.
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Area: Cone-shaped burst
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Duration: Instantaneous
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Saving Throw: No
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Spell Resistance: Yes
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Waves of negative energy render all living creatures
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in the spell’s area fatigued. This spell has no effect
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on a creature that is already fatigued.
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**/
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//::////////////////////////////////////////////////
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//:: Author: Tenjac
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//:: Date : 29.9.06
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//::////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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object oPC = OBJECT_SELF;
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location lLoc = PRCGetSpellTargetLocation();
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object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, 9.14f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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int nCasterLevel = PRCGetCasterLevel(oPC);
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int nPenetr = nCasterLevel + SPGetPenetr();
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while(GetIsObjectValid(oTarget))
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{
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget, nPenetr) && PRCGetIsAliveCreature(oTarget))
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{
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effect eEff = EffectFatigue();
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEff, oTarget, HoursToSeconds(8));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE), oTarget);
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}
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 9.14f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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}
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PRCSetSchool();
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} |