Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Isaacs Lesser Missile Storm
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//:: x0_s0_MissStorm1
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Up to 10 missiles, each doing 1d6 damage to all
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targets in area.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: July 31, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By:
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "spinc_bolt"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//SpawnScriptDebugger();
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PRCDoMissileStorm(1, 10, SPELL_ISAACS_LESSER_MISSILE_STORM);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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